SUMATRAN WERETIGER, CINDAKU: DESIGNING A 3D GAME CHARACTER ANIMATION FOR BANDUNG YOUTH BASED ON MYTHOLOGY FROM KERINCI, JAMBI

Authors

  • Achmad Rafidani Aufar Telkom University
  • Irfan Dwi Rahadianto Telkom University
  • Muhammad Adharamadinka Telkom University

Abstract

Cindaku is a tiger mythology from Sumatra, Jambi, Kerinci. Cindaku is seen as the protector of the Kerinci forest. It is important to preserve the cultural values of a mythology like} Cindaku, especially when it talks about protecting the environment and the balance of nature. and the balance of nature. This research aims to find the cultural values that are Cindaku mythology and create a 3D animation game based on these values. values. The animation was then implemented into a game proto}pe. The media video game was chosen because it has been proven to be effective in education. Method This research uses literature study, interviews, and questionnaires for data collection. data collection. This research produced a 3D game animation based on Cindaku and its values, the animation is incorporated into a game proto}pe that can be played on Android devices, especially for mobile phones. Android devices, especially for mobile phones.

Keywords: Cindaku, tiger man, game animation, Sumatera

References

D Ace. (2024). DOES POLYGON COUNT MATTER IN 3D MODELING FOR GAME ASSETS? Retrieved May 6, 2024, from 3D Ace: https://3d-ace.com/blog/polygon-countin-3d-modeling-for-game-assets/

Adobe. (2024). What is a polygon in 3D modeling? Retrieved May 5, 2024, from Adobe: https://www.adobe.com/id_en/products/substance3d/discover/3dpolygon-modeling.html

Awesome Tuts. (2019). Animate And Rig 3D Characters For Games Like A Pro (Even If You Are A Complete Beginner). Retrieved April 16, 2024, from YouTube: https://youtu.be/WmMT_KOkJUw

Baharsyah, S., Ramdhan, Z., & Sudaryat, Y. (2023). STORYBOARD DESIGN TO INTRODUCE ELECTRIC MOTORCYCLE (MOLIS) TO THE PEOPLE OF BANDUNG THROUGH HYBRID ANIMATION (2D & 3D) . e-Proceeding of Art & Design.

Blair, P. (2020). Cartoon Animation. Laguna Hills: Walter Foster Publishing.

Blender Documentation Team. (2024). Introduction - Blender 4.1 Manual. Retrieved May 5, 2024, from Blender: https://docs.blender.org/manual/en/latest/

Blender Foundation. (2024). About - blender.org. Retrieved March 27, 2024, from Blender Website: https://www.blender.org/about/

Brighenti, F. (2017). Traditional Beliefs About Weretigers Among the Garos of Meghalaya (India).

Brown, M. (2019). The Challenge of Cameras. Retrieved May 5, 2024, from YouTube: https://youtu.be/bHdi5Ar8GXw

Castagnino, R. (2020). What makes a Sumatran tiger different? Candid Animal Cam heads to Southeast Asia. Retrieved May 5, 2024, from Mongabay.

CB Insights Research. (2018). The $120B Gaming Industry Is Being Built On The Backs Of These Two Engines. Retrieved April 17, 2024, from CB Insights Research: https://www.cbinsights.com/research/game-engines-growth-expertintelligence/

Clark, C. A. (2021). Gameplay as Discrete Form: Leveraging Procedural Audio for Greater Adaptability in Video Game Music. University of California, Riverside.

Cooper, J. (2021). Game Anim: Video Game Animation Explained. Boca Raton: CRC Press.

Dealessandri, M. (2020). What is the best game engine: is Unity right for you? GamesIndustry.biz.

Fathonah, A. W. (2020). The Rewriting of Mythology (Remythology) and Decolonization in Eka Kurniawan’s Man Tiger. Humaniora.

GAMES-STATS.COM. (2023). DreadOut game revenue and stats on steam. Retrieved from GAMES-STATS.COM: https://games-stats.com/steam/game/dreadout/

Hendra, R. (2023). Interview Cindaku. (A. R. Aufar, Interviewer) IDN Research Institute. (2022). Indonesia Gen Z Report 2022. Jakarta: IDN Media.

Katatikarn, J. (2024). What is 3D Animation? The Complete Guide (2024). Retrieved April 19, 2024, from Academy of Animated Art: https://academyofanimatedart.com/what-is-3d-animation/

Khusnizar. (2023). Legenda Cindaku: Manusia Harimau Penjaga Gunung Kerinci. Retrieved May 4, 2024, from JambiOne: https://www.jambione.com/travel/1363105021/legenda-cindaku-manusiaharimau-penjaga-gunung-kerinci

Kuhn, B., & BhÈreur-Lagounaris, A. (2016). Levelling Up: The Cultural Impact of Videogames. Inter-Disciplinary Press.

Lampel, J. (2021). Fundamentals of Texturing in Blender. Retrieved April 18, 2024, from CGCookie: https://cgcookie.com/courses/fundamentals-of-texturing-inblender

Leiden University Libraries. (1920). Inwoners van de landstreek Kerintji met een karbouw. Retrieved from Leiden University Libraries: https://digitalcollections.universiteitleiden.nl/view/item/790696

Maestri, G. (2001). Digital Character Animation 2, Volume II: Advanced Techniques. San Francisco: New Riders.

Masahiro, S. (2023). Make Important Elements Bigger [UI]. Retrieved May 5, 2024, from YouTube: https://youtu.be/va8wt2yGviY

Downloads

Published

2024-12-01

Issue

Section

Program Studi S1 Desain Komunikasi Visual