The Creation Process of Nyoman Nuarta's Monumental Works
Nyoman Nuarta, a sculptor born in Tabanan, Bali, has created several monumental works that carve the history of Indonesian art, which contain construction and technical calculations. The creative process involves a series of stages that enable the transformation of ideas and inspiration into monumental works. This research aims to examine the process of creation, from the translation of ideas to the execution of the work. Data was collected through direct observation of the studio, interviews with the artist and his staff, and a literature study of the documentation of the works and video presentations.
Hak Cipta (c) 2025 Bandung Creative Movement (BCM)
Family Restaurant Atmosphere Preferences From The Perspective Of Urban Consumers In Indonesia: A Preliminary Study
Restaurants now function as a place to eat and offer a unique experience influenced by the atmosphere inside. Customer satisfaction and behavior when spending time and buying products are greatly influenced by a comfortable and attractive atmosphere. Interior design trends present a unique atmosphere that combines aesthetics, functionality, and a relationship with nature. However, research related to restaurant atmosphere preferences is still limited. This study uses a quantitative method by collecting data through questionnaires filled out by 124 respondents and analyzed using the ANOVA method to test differences in atmospheric preferences. The results are expected to guide the culinary industry in creating an atmosphere that supports customer satisfaction and loyalty.
Design of an Artificial Intelligence-Based Driving Support Tool for Motorcycles with an Ergonomic Approach for Online MotorcycleTaxi Drivers
The widespread use of online motorcycle taxis facilitates transportation and provides a source of income. However, the long working hours of drivers (7-10 hours) have the potential to cause fatigue, which in the long term can lead to back injuries and in the short term increase the risk of accidents due to reduced concentration. This research aims to design an artificial intelligence-based driving support tool with an ergonomic approach that functions to reduce excessive fatigue in online motorcycle taxi drivers and minimize related risks. A qualitative method is used to analyze the needs and habits of drivers. Artificial intelligence algorithms are implemented for ergonomic support functions. This research is expected to produce a prototype tool that is effective in reducing these risks and improving the driving comfort of online motorcycle taxi drivers.
Psychological Impact: Perception of Using Artificial Intelligence (AI) as a Literacy Media for Mental Health
The utilization of Artificial Intelligence (AI) in the mental health field can help people understand their conditions. Individuals can discover what disorders they may be experiencing and find solutions to the problems they face, as well as receive support when needed. The benefits of AI can be immense for those who find it difficult to access in-person mental care. However, the use of AI is not without its drawbacks, including issues such as self-diagnosis, anxiety, and even depression. There is a lack of research on the psychological impact of using AI for mental health literacy. Therefore, this study aims to explore people's perceptions of using AI as a medium for mental health literacy so that researchers can understand the positive and negative impacts of this behavior. The subjects of this study were 204 individuals in Bandung who had searched for and read about mental health literacy. This study is quantitative, employing a mental health literacy perception scale with 51 items and a reliability value of 0.959. The results indicated that 49.51% had negative perceptions of mental health literacy, while 50.49% had positive perceptions.
Utilization of Artificial Intelligence in analyzing the effectiveness of space organization in the process of designing diaper bags for traveling
The increasing mobility of young couples with infants, particularly during travel, has driven the growing demand for practical and efficient diaper bags. These users often face challenges in carrying various baby necessities—such as milk bottles, diapers, and changing supplies—while maintaining ease of access and organization. This study aims to design a diaper bag that meets the specific spatial and ergonomic needs of traveling parents. A qualitative approach, combined with a User-Centered Design (UCD) framework, is used to collect data through interviews and observational studies, focusing on user preferences, usage patterns, and spatial challenges. The data is analyzed using AI-based clustering and pattern recognition methods to identify optimal compartment configurations, including the ideal number, size, placement, and accessibility of storage spaces. The results are expected to offer insights into effective space organization strategies and serve as a foundation for design recommendations tailored to the real needs of modern mobile families.
Cultural Branding in Healthy Snack Packaging: A Visual Rebranding Project for Syasyiri
This study presents a packaging rebranding project for Syasyiri, a Bandung-based healthy snack micro, small, and medium enterprise (MSME). With the tagline “Snacking Without Guilt,” Syasyiri offers low-calorie, homemade snacks for health-conscious consumers. The redesign adopts a cultural branding approach by integrating local visual identity–such as the Mega Mendung batik motif, alongside thoughtful color use, integrated layout, and friendly typography to reflect values of health, fun, and simplicity. The result is a standing pouch with improved visual appeal and functionality. Complementary digital and physical point-of-purchase (PoP) strategies were also developed to enhance brand visibility and market reach.
Dedegler is an Arabica coffee brand from Mount Puntang, known for its quality products and strong philosophy in preserving local coffee. The brand was registered in 2018, although it has been active since 2011. Currently, the existing packaging design is considered unrepresentative of the brand's bold flavor profile, local values, and unique identity particularly in appealing to the upper-middle-class market segment. In a competitive coffee industry where visual differentiation plays a critical role in capturing consumer attention, the need to redesign is driven by strategic branding objectives rather than immediate operational urgency. This research aims to develop a functional and effective packaging design that aligns with Dedegler's philosophy and communicates its value proposition clearly. Using a qualitative approach with a case study method, data were collected through interviews, observation, and documentation. The design process followed the 4-D model, resulting in new packaging concepts that represent Dedegler’s character more accurately. The study also identifies opportunities for future research, particularly in market testing of the redesigned packaging and evaluating its impact on consumer perception and market reach.
Visual Narrative Approach in Zines: A Case Study of Cikondang Traditional Village
This study aims to understand the contribution of visual narratives in conveying the cultural message of Kampung Adat Cikondang through a zine titled Memandang Cikondang. A qualitative descriptive method was used to analyze data obtained through observation, in-depth interviews with customary leaders, and visual documentation. The results show that visual narratives combining elements of typography, illustration, and photography effectively interact with textual narratives to communicate the cultural richness of the traditional village. These findings support Caputo's theory, which emphasizes the importance of dialogue between text and image in creating a complete and contextual narrative. The balance between visual elements and textual narratives in the zine allows for an engaging and accessible delivery of cultural messages, especially for the younger generation. This research confirms the role of zines as innovative and potential cultural communication media in preserving local culture, while also filling the gap in literature regarding zine design methods in the context of traditional culture.
The Exploring Digital Presence of Papuan Ethnic Groups: A Study on Cultural Representation in Websites
Papua is the easternmost region of Indonesia, rich in cultural and ethnic diversity. It’s home to hundreds of indigenous tribes, many of which remain undocumented and largely unexplored. In this context, websites play a crucial role as accessible and sustainable digital archives. This study explores the digital representation of Papua’s remote tribes by analyzing website content discussing indigenous Papuan communities. Findings show that only a few websites specifically highlight remote tribes. Of the 255 officially recognized tribes, only the Dani tribe receives significant attention, appearing in 7 national and 2 local media websites, indicating a major gap in cultural documentation.
The Role of Artificial Intelligence in Campaign Animation Video Design Makanan Bergizi Gratis (MBG)
This research examines the role of artificial intelligence (AI) in producing animated campaign videos. The study focuses on Makanan Bergizi Gratis (MBG), an Indonesian government initiative aimed at improving children's nutrition, as a case study. Using a qualitative approach—specifically, a case study combining design review methods and visual semiotics analysis—the research explores how AI-generated visuals shape public perception and cultural representation in state media. The findings reveal that, although AI can speed up production and reduce costs, it has also resulted in aesthetic inconsistencies and ideological ambiguities, particularly in the depiction of human figures and material symbols. Many critics highlighted the neglect of local creative talent and the poor quality of the visuals. This article asserts that AI should serve as a supporting tool, not the primary creator, in cultural production. The article emphasizes the importance of the ethical and contextual application of AI in public media and the need for policies that guarantee human creatives' involvement in future government communication strategies.
Representation of Gen Z Women’s Characteristics in the Visual Promotion of the Export Bag Brand on Instagram
Gen Z is known as a generation of digital natives, with social media already being an integral part of their lives. Gen Z possesses distinct characteristics such as social awareness and a strong orientation toward a modern lifestyle. The Exsport brand utilizes Instagram to promote its products by presenting visuals that depict Gen Z women as active, independent, and stylish consumers. The object of this study is the promotional visual content uploaded on Exsport’s official Instagram account. This research uses a qualitative approach by collecting data through selected sample content that represents the overall promotional visuals on Exsport’s Instagram. It is also supported by questionnaire data collected from the audience to provide direct insights from Gen Z female audiences. In the data analysis process, this study employs Ferdinand de Saussure’s semiotic theory to analyze visual elements such as model imagery, color, clothing, graphic elements, and typography used in Exsport’s promotional visuals. Through this approach, the researcher can identify the relationship between the signifier and the signified. The aim of this study is to analyze the representation of Gen Z women’s characteristics as reflected in Exsport’s promotional visuals on Instagram. The research findings are expected to provide insight into how Exsport conveys messages and builds brand identity through visuals that align with Gen Z women’s values, as well as contribute to the development of effective digital marketing strategies for younger audiences.
Artificial Intelligence and Human Designers: Integration or Competing in the Creative Industry
Artificial intelligence (AI) technology has been used in various fields of human work, including the creative industry. AI is able to generate images and various visual outputs in a short time. This research explores whether AI functions as a designer tool or as a disruptive force that competes with and potentially replaces the role of designers. Understanding the integration of artificial intelligence into the design process and its influence on designers by use of descriptive qualitative methods. This study contributes to understanding the limitations of AI use for designers and provides insights for academics in the AI ​​era and designers.
Adaptation Strategies at Omah Lowo as a Place to Promote Creative Industry Products
This paper reflects on the adaptability of heritage buildings in Surakarta, Central Java, Indonesia. A heritage building that has been abandoned for a long time and is now functioning again as a commercial building and batik gallery. The research method uses qualitative research was conducted using a descriptive approach. Omah Lowo has been empty and abandoned for 50 years. After being restoration, it was changed to the Batik Keris Palace and functioned as a museum and batik gallery, craft retail, restaurant and cafe. Adaptation strategies are important for the resilience and sustainability of heritage buildings.
"Design Culture" Approach as A Way to Preserve The Local Wisdom of The Samin Community in Sambongrejo Village, Indonesia
The Samin people in Blora Regency uphold their distinctive viewpoint and customs, place a high value on simplicity and unity in intercommunal relations, and are deeply ingrained with the principles of equality in Sedulur Sikep's teachings. Sambongrejo Village is poised as a cultural tourist destination, yet its full potential in agriculture, the arts, and culture remains untapped. “Design Culture” is explored as an approach and method that employs participatory tools and design principles to unlock regional development potential. This research discusses essential strategies for designers and local communities to foster sustainable growth, focusing on identifying local resources, generating ideas, and developing visions.
Spectators: The 12th Player in Indonesian Football Team, The Crucial Branding Resonance
Spectators are a heart for a football team. The FIFA World Cup U-17 Indonesia has made history and suddenly made spectators a part of crucial consumers for the national football team. This study investigates the impact of brand loyalty, attitudinal attachment, sense of community, and active engagement on fostering robust customer loyalty. Employing a mixed-method research design, we collected quantitative data from 350 spectators alongside qualitative insights through in-depth interviews. Our objective was to delineate how these elements of brand resonance collectively reinforce customer loyalty within the context of spectator sports. The quantitative analyses utilized SPSS to establish the relationships between variables, while the thematic analysis of interview transcripts provided a narrative understanding of the spectator experience. The results revealed that attitudinal attachment and a sense of community significantly predicted brand loyalty, which directly influenced customer retention and advocacy behaviors. Additionally, active engagement emerged as a critical driver for the depth and sustainability of customer loyalty. By integrating both methodological approaches, our findings offer comprehensive evidence of the synergistic effects of these dimensions in strengthening long-term loyalty. Implications for strategic brand management and engagement in sports marketing contexts are discussed, highlighting the importance of fostering an interconnected brand resonance ecosystem.
Identity Of Traditional Craft Products Typical of Naga Village
Tasikmalaya is a city that produces goods with local wisdom and a high level of skill, one of which is Kampung Naga. Many people visit Kampung Naga to get to know the traditional village, so residents take advantage of it by making crafts that have local wisdom, such as woven bamboo, which is sold to visitors to improve the economy. Even though bamboo crafts in Kampung Naga have developed, artisans in Kampung Naga today produce new products by abandoning their original values and skills. It is not uncommon for the products being sold to be purchased from other places. This is unfortunate because the tourists who come are no longer introduced to original products rich in local wisdom and values. This research uses the method of collecting observations, interviews, and literature, and the analysis process is carried out using the innovation guiding pyramid method based on teaching traditions, non-cultural materials, the environment, and traditional artifacts to help obtain the values of original Kampung Naga crafts. This research is important to explore and reveal the original traditional values that are represented in the typical Kampung Naga craft products, in addition to developing other craft products that represent traditional craft values. The hope is that by exploring these values, we can discover the identity of craft products that currently still exist and are original craft products that need to be developed.
Mural Design as a Tourist Attraction in Blekok Rancabayawak Village
The focus of this research is Kampung Blekok Rancabayawak with the aim of exploring the potential of the village and empowering the local community, providing an understanding of the role of design, especially designs in the form of murals, to the people of Kampung Blekok Rancabayawak, as well as inviting the community to participate in the process of designing mural designs that are in line with their expectations and potential of Blekok Rancabayawak Village as a tourist attraction. The research method used is Participatory Action Research (PAR) in which the researcher acts as a facilitator in realizing the goals that have been set. It is hoped that this research can increase understanding and knowledge regarding mural design and make a positive contribution to the development and preservation of potential in Blekok Rancabayawak Village.
Harmonizing The Multicultural of Indonesia and Türkiye in Developing PT Turkish Aerospace Indonesia’s Visual Identity
The focus of this research is to develop the Corporate Visual Identity (CVI) for PT Turkish Aerospace Indonesia, a subsidiary of Turkish Aerospace Inc., ensuring it aligns with the multiculturalism of Indonesia and Türkiye. PT Turkish Aerospace Indonesia faces challenges in communicating its new existence to its target audience, who still view it as a new company. To overcome this, this study aims to develop a Corporate Visual Identity (CVI) that reflects the cultural diversity of Türkiye and Indonesia. This research formulates the branding concept of PT Turkish Aerospace Indonesia as a multicultural and tolerant company and recommends a visual identity that reflects the cultural identity of the two countries. In addition, this study explored effective media for implementing a company's visual identity. The method used in this research is descriptive qualitative, using observation, direct interviews, and a literature study. The main objective of this research is to formulate branding ideas, recommend visual identities, and effectively apply the results of these recommendations to various media. It is hoped that the visual identity designed will provide the public with a clear, attractive, and consistent image of PT Turkish Aerospace Indonesia's identity.
The Implementation of Contemporary Pattern Design to Women’s Ready-to-Wear Inspired by Tidung Tribe’s Tradition
The biannual Iraw Tengkayu festival in Tarakan celebrates local heritage, including the Tidung community's ritual of launching Padaw Tujuh Dulung into the sea. However, these days, the younger generations are increasingly disconnected from this tradition, risking the rich cultural heritage to extinction. To address this issue, this research is conducted to create a contemporary pattern and fashion design inspired by the Tidung culture. Using qualitative methodologies and a research-led practice approach, this research aims to create women's ready-to-wear fashion with contemporary pattern design incorporating Tidung tradition, aspiring to captivate young audiences and safeguard this cultural heritage.
Analysis of Galamai Packaging Development for Autentic Souvenirs of Payakumbuh
One of the typical traditional foods from West Sumatra is Galamai. Galamai is a traditional food from Payakumbuh made from glutinous rice flour, coconut milk, and palm sugar. It is commonly served during gratitude and traditional ceremonies. Galamai has become available in souvenir shops across West Sumatra, allowing tourists to taste it as well. However, there are several issues found with Galamai sold in souvenir shops currently, including changes in flavor, rancid odor, and the growth of mold. This study aims to analyze the packaging needs of Galamai and provide recommendations for the development of improved packaging solutions.
Analyzing Winnie the Pooh Characters’ Modifications through Susanne Langer's Semiotic Framework
This study explores the characters in the "Winnie the Pooh" series by A. A. Milne, with a specific focus on the evolution of character design in Disney adaptations. Four main characters—Pooh, Piglet, Eeyore, and Tigger—are the subjects of this investigation. The analysis dissects the messages conveyed through each character utilizing Susanne K. Langer's semiotics. Langer posits that if one symbolism is inadequate, human intelligence will seek out alternative symbolism. Hence, effective character design plays a crucial role in conveying specific emotions and messages. Character colors, such as the yellow and red hues of Pooh, the pink of Piglet, the gray of Eeyore, and the orange of Tigger, reflect the characters' traits and emotions, establishing distinctive visual identities. According to Susanne Langer's theory, the conclusion underscores the complexity of the relationship between color, character, and narrative in visual art, particularly within the context of design alterations undertaken by Disney. The results also show each character’s relation to mental health issues. These characters appeal as a new meaning in supporting social concerns about mental health and educate new generations to overcome their mental health problems.
Rice straw is currently an agricultural waste that is often only handled by burning it in rice fields, while its chemical composition, comprising cellulose, hemicellulose, and lignin, is comparable to that of commonly used materials such as wood and bamboo. Rice straw is abundant and has been extensively researched as a base material for pulp-based products; however, research to date has primarily employed wood pulp manufacturing techniques to treat rice straw. An exploration of rice straw as a unique material may offer valuable insights into rice straw research. The research method used is the design thinking methods for research operation with the following stages: 1) Empathize to explore various insights on rice straw, 2) Define to identify problems by multiple experimentations of rice straw processing, 3) Ideate in the form of stage of analyzing experiment results, 4) Producing various prototype iterations, and 5) Testing the degradability of the prototype samples. This research can contribute by providing recommendations for utilizing rice straw agricultural waste as pulp products for home industries and farmers' union business units.
Re-designing Telkom University’s CeLOE LMS Course User Interface Using User Centered Design Method
The Learning Management System (LMS) has become crucial for online and offline learning for Telkom University faculty members. Despite its importance for their studies, it was observed that student engagement with Telkom University’s LMS CeLOE is low (between 1,6% to 2,7% engagement). This study utilizes User-Centered Design (UCD) to explore the influence of User Interface (UI) on student engagement. Findings indicate that appealing UI design significantly boosts student interest in accessing LMS. The findings emphasize the significance of user-centric UI design to improve interaction and student engagement on online educational platforms.
User Interface Design Analysis in Indomaret Digital Kiosks
Many digital technologies are applied to support daily activities like a digital machine that is used in certain supermarkets. I-Kios is one of the digital machines in supermarkets to carry out several types of transactions by consumers. However, some problems were found by users from difficulties to feeling ineffective in accessing the I-Kiosk. The purpose is to analyze how interaction between users and Kiosk Interface system. The research method used is a qualitative with a usability testing approach. In this research the similarity in the visualization in the main screen is one of the main causes of the difficulties felt by users which creates doubts about accessing the machine so that it becomes a problem.
Comparative Analysis Study of Building Envelopes between Vernacular and Modern Houses in Coastal Areas of Java against the Wet Tropical Climate in Indonesia
Indonesia is an archipelagic country that has a wet tropical climate. This climate has hot weather throughout the year yet accompanied by high rainfall in certain months of the year. With the climate situation mentioned previously, the choice of material for residential building envelope is crucial for residential architects. Traditional architecture on the island of Java is architecture in which the covering material of a building is made of woven bamboo sheets or wooden sheets parallelly arranged with wooden sticks as the main construction material. Unfortunately, buildings with these materials have been abandoned and replaced with brick structures introduced by colonial influences that colonized Indonesia. Wood and bamboo materials are known as materials that have low thermal lag so that heat transfer can occur rapidly without any delay, hence why they are considered suitable for coastal areas. In this research, the team will prove the advantages and disadvantages of envelope materials based on literature studies on energy efficiency theory and the selection of building envelope materials. From the results of the research carried out, it is a material framework for further research, namely how to use building envelope materials in accordance with their function.
Crafting Empathy: A Study on User Experience in Color Palette Generator Websites among The Indonesian SMEs
The Color Palette Generator (CPG) website assists in selecting color palettes for various design purposes. This research introduces novelty by focusing on the user experience of Indonesian SMEs in using CPG websites for selecting color palettes. The primary objective is to understand the UX of CPG websites among Indonesian SMEs comprehensively. The paper focused on the outcomes of the empathize stage in the Study on User Experience in Color Palette Generator Websites among Indonesian SMEs. This paper outlines that the empathize stage utilizes data collection techniques such as online questionnaires and interviews. The data indicate a high level of perceived importance of color in product packaging across the industries. The study was further explored through in-depth interviews, allowing open-ended responses to reveal more detailed opinions and experiences. The in-depth interview reveals some pain points and opportunities, such as: a CPG helps them determine colors aligned with the product type and personal preference. This understanding is essential for the next phase of UX research, such as defining, ideating, and prototyping a color palette generator website that resonates with the target users and addresses their specific needs.
The Optimization of Movement Space for Early Children in Small Residences
A good residence for a family should meet each family member's needs, enabling them to comfortably carry out activities simultaneously. However, today's housing often struggles to accommodate all the activities of family members due to limited land, particularly for younger family members who require ample space to move around and develop their sensory and motor skills. Young millennial families with young children complain about their limited mobility, especially when they must always stay at home during the past pandemic situation. Therefore, this research was conducted to find alternative solutions to the increasing number of residences on limited land, which can later be maximized to accommodate the need for free movement space for residents of young millennial families who have young children.
Analysis of Rattan Woven Variety as A Reference Pattern for Developing Alternative Contemporary Products
Indonesia is the largest rattan-producing country that has extraordinary potential to dominate the world rattan processed product market. Its growth spread across almost all regions of Indonesia, making it a potential source of industrial raw materials, trade raw materials, etc. The traditional processing of rattan is by manual weaving. Various weaving patterns exist in each region of Indonesia, but their implementation is mainly focused on furniture products. This research uses a design research method with the Design Thinking approach at the Empathize, Define, and Ideate stages to find out alternative developments in the use of weaving motifs for contemporary products.
Correspondence Analysis between Cycling Time and The Purpose of Cycling Activities in Urban Areas
Bandung has supported the movement to support healthy living by facilitating bike shelters. Unfortunately, there are many shelters that not operating due to a lack of public interest in cycling, less strategic locations, and inadequate facilities. The purpose of this research is to facilitate Bandung bicycle shelter that suits the needs of Bandung people, so that it could attract the attention of Bandung people and tourists. The study used quantitative methods by spreading questionnaires and getting data from 119 respondents. Questionnaires are disseminated and produce open answers that will be grouped into several subpoints. The benefit of this research is to increase knowledge for the author and could be a research guide for future research. The results showed that people in majority riding bicycle only to get around the residential without a purpose, in addition, the community also expects additional facilities such as security and hygiene facilities in each shelter.
Application of Ulos Woven Wastra as Creative Industry Product for Lake Toba Tourism
The Lake Toba region is recognized as one of the areas designated as a Super Priority Tourism Destination (SPTD) by the Ministry of Tourism and Creative Economy of Indonesia. The creative market, serving as the destination and icon of tourism in Lake Toba, needs to be developed for international and domestic visitors through various strategies, making research on this matter a pressing concern. Through the development of creative markets, it will enhance the products utilizing local textiles, thereby preserving the local cultural heritage and providing cultural experiences that can attract the interest of both domestic and international tourists. The aim of this research is to realize a model strategy for enhancing the sense of place and creative industry products in the Lake Toba creative market. The research method was conducted in two phases. The first was qualitative research to obtain the essential elements of the traditional cloth as a unique local sense of place, which could be adopted for the second phase, practice-based research through creative product design, utilizing key facts and sources from the first phase. The Qualitative research phase conducted interviews with driving actors in Ulos village, observation, documentation, and literature study, while the design research was carried out using research-led practice with stages of the design thinking process. The results of the first phase of research were the mapping out of traditional cloth characteristics and their various motifs. Meanwhile, the second phase would produce creative products based on traditional clothes to be produced as unique to that particular area. These products are expected to increase the competitive advantage of Ulos village as a sustainable tourism object.