Analisis Dan Perancangan Sistem Informasi Untuk Optimalisasi Pengelolaan Bank Sampah Di Masyarakat Berbasis Web Application

Penulis

DOI:

https://doi.org/10.34818/eoe.v8i6.16808

Abstrak

Abstrak Keutamaan dari dibuatnya sebuah website harus memiliki usability yang baik agar pengguna bisa mendapatkan informasi akurat, cepat dan tepat. Website saat ini telah banyak membantu organisasi/perusahaan dalam mengelola bisnis prosesnya salah satunya adalah Bank Sampah Bersinar yang berlokasi di Jl. Terusan Bojongsoang No.174, ada beberapa bisnis proses dari Bank Sampah Bersinar yang ingin coba penulis digitalisasi yang diharapkan dapat mengoptimalkan pengelolaan di dalam sistem bisnis dari Bank Sampah Bersinar. Penelitian dimulai dari sesi wawancara kepada narasumber terkait, yaitu pihak Bank Sampah bersinar, wirausaha sampai mahasiswa. Wawancara dilakukan dengan metode remote moderated dimana penulis melakukan wawancara jarak jauh dengan menggunakan perangkat yang sudah di siapkan. Penulis berfokus kepada kebutuhan yang menjadi core utama atau MVP (Minimum Viable Product) dari fungsi fitur yaitu jemput sampah nasabah. Perancangan dibuat dengan memperhatikan UI dengan baik tetapi tidak melupakan UX yang menjadi fungsi yang layak dari aplikasi. Setelah aplikasi rampung dibuat maka dilanjutkan dengan pengujian usability testing kepada narasumber sebagai parameter keberhasilan sebuah website aplikasi . Pengujian SEQ menghasilkan 3 nilai, yaitu 4 (sedang), 5 (cukup mudah), 6 (mudah), dan 7 (sangat mudah) pada skala likert. Sedangkan pengujian SUS menghasilkan skor 81,5 dimana nilai tersebut sudah dapat diterima dengan baik oleh pengguna. Kata Kunci : website, mvp, user interface, user experience Abstract The virtue of making a website must have good usability so that users can get accurate, fast and precise information. The current website has helped organizations/companies in managing their business processes, one of which is the Shining Garbage Bank located on Jl. Canal Bojongsoang No. 174, there are several business processes from the Bersinar Garbage Bank who want to try digitizing writers which are expected to optimize management in the business system of the Bersinar Garbage Bank. The research started from interview sessions with related sources, namely the Shining Waste Bank, entrepreneurs to students. The author tries to meet the needs of the resource person. Interviews were conducted using the remote moderated method where the authors conducted remote interviews using ready-made devices. The author focuses on the needs that are the main core or MVP (Minimum Viable Product) of the feature function, namely picking up customer trash. The design is made with good attention to the UI but not forgetting the UX which is the proper function of the application. After the application is completed, it is continued with testing the usability of resource testing as a parameter of the success of a website application. The SEQ test resulted in 3 scores, namely 4 (moderate), 5 (fairly easy), 6 (easy), and 7 (very easy) on the Likert scale. While the SUS test resulted in a score of 81.5 where this value was well received by users. Keywords:website, mvp, user interface, user experience

Referensi

[1] Indrianti, Nur. 2016. “Community-Based Solid Waste Bank Model for Sustainable Education.” Procedia

Social and Behavioral Sciences 224:158–66.

(https://www.researchgate.net/publication/305394356_Communitybased_Solid_Waste_Bank_Model_for_S

ustainable_Education)

[2] Tuti, Kustiah. 2005. “Kajian Kebijakan Pengelolaan Sanitasi Berbasis Masyarakat. Pusat Penelitian Dan

Pengembangan Permukiman.” Badan Penelitian dan Pengembangan Departemen Pekerjaan Umum,

Bandung. (https://ejournal.uniks.ac.id/index.php/JUPERSATEK/article/view/1590)

[3] Bartelings, Heleen, and Thomas Sterner. 1999. “Household Waste Management in a Swedish Municipality:

Determinants of Waste Disposal, Recycling and Composting.” Environmental and Resource Economics

13(4):473–91. (https://ideas.repec.org/a/kap/enreec/v13y1999i4p473-491.html)

[4] Jambeck, Jenna R et al. 2015. “Plastic Waste Inputs from Land into the Ocean.”

Science 347(6223): 768–71. (https://www.science.org/doi/abs/10.1126/science.1260352)

[5] CNBC Indonesia. 2019. “Sebegini Parah Ternyata Masalah Sampah Plastik Di Indonesia.” CNBC.

(https://www.cnbcindonesia.com/lifestyle/20190721140139-33-86420/sebegini-parah-ternyata-masalah

sampah-plastik-di-indonesia)

[6] Wijayanti, Dyah Retno, and Sri Suryani. 2015. “Waste Bank as Community-Based Environmental

Governance: A Lesson Learned from Surabaya.” Procedia-Social and Behavioral Sciences

184(August2014): 171–79. (https://www.ccet.jp/sites/default/files/2017-

10/CCET%20Surabaya%20Case%20Study_PrintingVer0718_2.reduced.pdf)

[7] Singhirunnusorn, Wichitra, Kidanun Donlakorn, and Warapon Kaewhanin. 2012. “Contextual Factors

Influencing Household Recycling Behaviours: A Case of Waste Bank Project in Mahasarakham

Municipality.” Procedia-Social and Behavioral Sciences 36: 688–97.

(https://www.researchgate.net/publication/257715620_Contextual_Factors_Influencing_Household_Recycl

ing_Behaviours_A_Case_of_Waste_Bank_Project_in_Mahasarakham_Municipality)

[8] Experience, World Leaders in Research-Based User. n.d. “Personas Make Users Memorable for Product

Team Members.” Nielsen Norman Group. Retrieved August 11, 2021a

(https://www.nngroup.com/articles/persona/).

[9] Novitasari, Anita Putri, and Herman Tolle. 2018. “Evaluasi Dan Perancangan User Interface Untuk

Meningkatkan User Experience Menggunakan Metode Human-Centered Design Dan Heuristic Evaluation

Pada Aplikasi Ezypos.”Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer (J-PTIIK)

Universitas Brawijaya. (https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/4557)

[10] Hartawan, Muhammad Syarif. 2019. “Analisa User Interface Untuk Meningkatkan User Experience

Menggunakan Usability Testing Pada Aplikasi Android Pemesanan Test Drive Mobil.” Jurnal Teknologi

Informasi ESIT, Universitas Krisnadwipayana.

(https://scholar.google.co.id/citations?user=vpG6dvgAAAAJ&hl=en)

[11] Heny, Dwi Nugra. 2016. “Analisis User Interface Dan User Experience Pada Website Sekolah Tinggi

Teknologi Adisutjipto Yogyakarta.” Conference SENATIK STT Adisutjipto Yogyakarta 2: 183.

(https://www.researchgate.net/publication/320669272_Analisis_User_Interface_dan_User_Experience_pad

a_Website_Sekolah_Tinggi_Teknologi_Adisutjipto_Yogyakarta)

[12] Simatupang, Riko Mangasi. 2014. “Penerapan Metode User Centered Design Untuk Perancangan Aplikasi

Radio Streaming Berbasis Web.” STMIK Budidarma Medan 3(1). (https://docplayer.info/57737849-

Penerapan-metode-user-centered-design-untuk-perancangan-aplikasi-radio-streaming-berbasis-web.html)

Diterbitkan

2021-12-01

Terbitan

Halaman

12400-12409

Bagian

Program Studi S1 Sistem Informasi