Simulasi Permainan Gasing Tradisional Menggunakan Teknologi Virtual Reality Untuk Pelestarian Kebudayaan Tak Benda
Abstract
Abstract— The traditional gasing game is an intangible cultural heritage that is increasingly being forgotten with the advancement of technology and changes in modern lifestyles. Preservation efforts are crucial so that this heritage does not become extinct and remains recognized by future generations. Therefore, this study aims to develop a simulation of the traditional gasing game using Virtual Reality (VR) technology as a medium for education and cultural preservation. This application is designed for users to experience playing gasing virtually by presenting realistic game mechanics and supportive traditional environmental visualizations. The development process involves the implementation of an accurate physics simulation for the top's movement, intuitive user interaction design via VR controllers, and an interface integrated with cultural educational content. Through this application, users can learn how to play, the history, and the philosophical values contained within the gasing game. User testing results show that this application not only provides a fun and immersive experience but also significantly increases understanding of and interest in the traditional gasing game. Thus, this research proves that digital media such as VR are effective in raising awareness of the importance of preserving intangible cultural heritage. Keywords— Virtual Reality, cultural preservation, traditional games, gasing, simulation.
References
D. Daniswari, "Permainan Tradisional Gasing: Sejarah,
Cara Memainkan, dan Bentuk," Kompas.com, 25 Juli
[Online]. Available:
https://regional.kompas.com/read/2022/07/25/14420057
/permainan-tradisional-gasing-sejarah-caramemainkan-dan-bentuk?page=all.
R. E. Lumbanrau, "Permainan Gasing: Tergerusnya
putaran permainan 'kampungan' - Filosofi 'keseimbangan
hidup' yang terlupakan dan kehilangan fungsi," BBC
News Indonesia, 18 April 2021. [Online]. Available:
https://www.bbc.com/indonesia/dunia-58814171.
Elmedin S, Selma R, Carlo H, Dusanka B, "VR Video
Storytelling for Intangible Cultural Heritage
Preservation", di “Eurographics Workshop on Graphics
and Cultural Heritage”, 2018.
Administrator, “Buah Kayu yang Terus Berputar,”
Indonesia.go.id, 12 September 2017. [Online].
Available:
https://indonesia.go.id/kategori/keanekaragamanhayati/1303/buah-kayu-yang-terus-berputar.
T. Saprima, Etriadi, & Nasrullah, “Permainan Gasing di
Sambas,” Jurnal Sambas, vol. 3, no. 1, pp. 13-27, 2020.
UNESCO, “Convention for the Safeguarding of the
Intangible Cultural Heritage,” Paris: UNESCO, 2003.
Hampus Liljekvist, “Detecting Synchronisation
Problems in Networked Lockstep Games,” Tesis Master,
Blekinge Institute of Technology, 2016.
R. Cross, “The Rise and Fall of Spinning Tops,”
American Journal of Physics, vol. 81, no. 4, pp. 280–289,
C. M. Braams, “On the Influence of Friction on the
Motion of a Top,” Physica, vol. 18, no. 7–8, pp. 503–
, 1952.
Unity Technologies, "Execution order of event
functions," Unity Manual. [Online].Available:



