DESIGNING "SUMMER" VISUAL NOVEL GAME AS AN ANGER MANAGEMENT GUIDE FOR INTROVERTED LATE ADOLESCENTS IN INDONESIA
Abstract
Without proper understanding and the right way to manage it, anger could harm us and
others around us. Cases of murder and suicide with this emo}on as its mo}ve are the most severe
examples. Late adolescents who are s}ll faced with uncontrollable and unpredictable emo}ons in
their adolescence phase are vulnerable to their anger, especially those who are introverted as they
feel emo}ons more intensely, and live in urban areas where human mobility and the pressure of
community demands are high. Books about anger are published to help them understand their anger
and how to manage it, but this learning media proved ine昀昀ec}ve. In this research, both qualita}ve
and quan}ta}ve methods will be used to gather data through interviews, observa}ons, literature
reviews, and a ques}onnaire. The gathered data will be analyzed with narra}ve inquiry, matrix, and
descrip}ve analysis methods. Through this project research, SUMMER is designed. It is a visual novel
game that ful昀椀lls Indonesian introverted late adolescents’ preferences and needs, which will help
them be琀琀er understand their anger and how to manage it.
Keywords: anger management, late adolescents, visual novel
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