UI/UX DESIGN OF "PANAHIN AJA" APPLICATION TO SIMPLE THE SCORING SYSTEM AT ARCHERY SPORT IN BOGOR

Penulis

  • Maheswara Titan Ganiy Telkom University
  • Aria Ar Razi Telkom University

Abstrak

Archery has been practiced as a sport for a very long time. Initially, it was a tool for hunting and
fighting. Archery was also used as a weapon of war for centuries, and to this day, archery is officially a
sporting event held all over the world. This international archery tournament is a subject of great interest
in many areas, as there are many types of bows available and the archery industry has ongoing technology
to help archers achieve their goals. Archery is counted as the safest sport with the lowest risk of injury.
Just shooting arrows with a bow and arrow makes the method of archery competition very simple and
easy. The most common and real problem found in the archery arena today is that of the scoring process,
where errors are often found in writing inputs to archery results, resulting in re-scoring and re-scoring.
resulting in inaccurate playing positions that require Data listed on the position board. So the author tries
to create a UI/UX design that is expected to continue to create an online application to solve this problem.
Using qualitative methods, the author tries to find an answer to the question of how to minimize human
error in the archery competition. the color guide will help Archer choose the correct score he wants to
enter.


Keywords: archery, scoring, online platform, UI/UX

Referensi

Jannah, M. (2017). Kecemasan dan Konsentrasi Pada Atlet Panahan. Jurnal Psikologi Teori Dan

Terapan, 8(1), 53–60. https://doi.org/10.26740/jptt.v8n1.p53-60

Retrieved April 19, 2023, from

https://er.knutd.edu.ua/bitstream/123456789/15361/1/ITPF2020_P392-393.pdf.

Holmlid, Stefan.

disciplines.= DRS Digital Library, . (n.d.). Retrieved April 19, 2023, from

https://dl.designresearchsociety.org/nordes/nordes2007/exploratorypapers/10/

, from https://www.youtube.com/watch?v=WUgH5IbxuT8

Ir., Betha Sidik,. Pemrograman WEB dengan HTML. Five ed., vol. One, Bandung,

Informatika Bandung, 2014. One vols. (n.d.). Retrieved April 19, 2023, from

https://www.academia.edu/53010725/Penerapan_Metode_Design_Thinking_Pad

a_Model_Perancangan_Ui_Ux_Aplikasi_Penanganan_Laporan_Kehilangan_Dan_Temuan

Barang_Tercecer?from_sitemaps=true&version=2 Suyanto, Muhammad.

Multimedia Alat Untuk Meningkatkan Keunggulan Bersaing. Yogyakarta, ANDI Yogyakarta.

(2014).

Razi, A. A., Mutiaz, I. R., & Setiawan, P. (2018). Penerapan metode design thinking pada model

perancangan ui/ux aplikasi penanganan laporan kehilangan dan temuan barang

tercecer. Demandia: Jurnal Desain Komunikasi Visual, Manajemen Desain, dan

Periklanan, 3(02), 219-237.

Tschimmel, K. (2012). Design Thinking as an effective Toolkit for Innovation. In ISPIM Conference

Proceedings (p. 1). The International Society for Professional Innovation Management (ISPIM).

##submission.downloads##

Diterbitkan

2024-04-30

Terbitan

Bagian

Program Studi S1 Desain Komunikasi Visual