Character Design Based on Cirebon Mask for Video Game

Authors

  • Raihan Alfariz Auzan Telkom University
  • Irfan Dwi Rahadianto Telkom University

Abstract

Character design in games serves not only as a visual element but also as a medium
for conveying narratives and cultural values to players. This research focuses on character
design that adapts cultural elements from Cirebon artifacts, specifically Cirebon masks (Panca
Wanda), with the goal of creating characters with both visual appeal and profound meaning
relevant to the game world.
The research methods included visual observation, interviews with mask craftsmen, literature
review, and digital sketch and rendering experiments. The design process was conducted
iteratively, considering aesthetic aspects, in-game functionality, and target audience
acceptance.
The research results are character designs that combine the philosophy and symbolism of
Cirebon masks with an anime visual style to appeal to the younger generation without
diminishing the cultural values they represent. These findings are expected to contribute to the
preservation of local culture through modern interactive media.

Keywords: Cirebon Mask, Character Design, Video Game, Cultural Adaptation.

References

Dam, R. F., (2025). The 5 stages in the design thinking process. Interaction Design

Foundation.https://www.interaction-design.org/literature/article/5-stages-in-thedesign-thinking-process

Ewen, J. (2020). The role of intuitive design in enhancing user experience for

financial applications. Tamoco. https://www.tamoco.com/es/blog/the-role-of-intuitivedesign-in-enhancing-user-experience-for-financial-applications/

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Published

2026-06-03

Issue

Section

Prodi S1 Desain Komunikasi Visual