DESIGNING INTERACTIVE ILLUSTRATION BOOK FOR TEENAGERS: EFFORT TO PREVENT OBESITY DUE TO EXCESSIVE SUGAR CONSUMPTION
Abstract
The increasing obesity rate among Indonesian adolescents, primarily due to
excessive sugar consumption, is the reason why this research was conducted. The public's lack
of awareness of the dangers of sugar and the limited availability of educational media that
appeal to adolescents have prompted the need for new methods of conveying information.
The purpose of this research is to create an interactive illustrated book that can be used as an
educational medium to prevent obesity caused by excessive sugar consumption in
adolescents. The method used is a qualitative approach by collecting data through interviews,
questionnaires, observations, and literature studies. The book creation process is based on the
results of an analysis of user needs and a study of visual styles that suit adolescent
characteristics. The results show that interactive illustration media using augmented reality
(AR) elements can increase adolescent engagement, understanding, and interest in learning
about health issues. In conclusion, this illustrated book is not only a means of conveying
information, but also a tool to encourage behavioral change towards a healthy lifestyle. The
benefits of this research are to provide effective visual communication design solutions in
adolescent health education and open up opportunities for the use of interactive media in
conveying health messages more widely.
Keywords: Obesity, Sugar Consumption, Teenagers, Illustration Book, Augmented Reality,
Health Awareness.
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