Managing Anxiety and Uncertainty in Virtual Communication

Discord Survivor Group Case Study

Authors

  • Muhamad Agam Mulya Telkom University
  • Rah Utami Nugrahani Telkom University
  • Harris Annisari Indah Nur Rochimah Telkom University

Abstract

In Discord Survivor, the members have different cultural backgrounds who did not previously know each other and
there are several members who come from abroad which causes communication barriers to arise. However, with
different cultural backgrounds and communication barriers, members of the Discod Survivor group can work together
and create strategies in playing the Mir4 game. Therefore, this research aims to find out how members who join the
Discord Survivor group can regulate and manage anxiety and uncertainty when interacting caused by different
cultural backgrounds so that these members can interact well. This research uses a qualitative method with a case
study approach. The results of this research are that informants can manage their anxiety and uncertainty well by
using Gudykunst's theories, namely self-concept, motivation to interact with strangers, reactions to strangers and
social categories of strangers.


Keywords-Discord, anxiety and uncertainty, virtual communication, group communication, Mir4 game.

References

In Discord Survivor, the members have different cultural backgrounds who did not previously know each other and

there are several members who come from abroad which causes communication barriers to arise. However, with

different cultural backgrounds and communication barriers, members of the Discod Survivor group can work together

and create strategies in playing the Mir4 game. Therefore, this research aims to find out how members who join the

Discord Survivor group can regulate and manage anxiety and uncertainty when interacting caused by different

cultural backgrounds so that these members can interact well. This research uses a qualitative method with a case

study approach. The results of this research are that informants can manage their anxiety and uncertainty well by

using Gudykunst's theories, namely self-concept, motivation to interact with strangers, reactions to strangers and

social categories of strangers.

Keywords-Discord, anxiety and uncertainty, virtual communication, group communication, Mir4 game

Soebastian, C. O. (2010). Dampak Psikologis Negatif Kecanduan Permainan Online Pada Mahasiswa. Unika

Soegijapranata Semarang.

Sufah, I. F., Kusumastuti, N., & Satrio, N. A. (2023). Discord Sebagai Sarana Bagi Para Gamers Untuk Berinteraksi

di Dunia Maya. Prosiding Seminar Nasional, 509–521.

Sydney Indra. (2021). ANALISIS WACANA KRITIS DALAM ACARA KONSER VIRTUAL #DIRUMAHAJA

BERSAMA NAJWA SHIHAB [INSTITUT BISNIS dan INFORMATIKA KWIK KIAN GIE Jakarta].

http://eprints.kwikkiangie.ac.id/id/eprint/2036

Tirto, G. (n.d.). Pola Komunikasi Antar Pemain Komunitas

Universitas Atma Jaya Yogyakarta.

Downloads

Published

2024-10-17

Issue

Section

Program Studi S1 Ilmu Komunikasi