Managing Anxiety and Uncertainty in Virtual Communication

Discord Survivor Group Case Study

Authors

Abstract

In Discord Survivor, the members have different cultural backgrounds who did not previously know each other and there are several members who come from abroad which causes communication barriers to arise. However, with different cultural backgrounds and communication barriers, members of the Discod Survivor group can work together and create strategies in playing the Mir4 game. Therefore, this research aims to find out how members who join the Discord Survivor group can regulate and manage anxiety and uncertainty when interacting caused by different cultural backgrounds so that these members can interact well. This research uses a qualitative method with a case study approach. The results of this research are that informants can manage their anxiety and uncertainty well by using Gudykunst's theories, namely self-concept, motivation to interact with strangers, reactions to strangers and social categories of strangers.

Keywords-Discord, anxiety and uncertainty, virtual communication, group communication, Mir4 game.

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References

In Discord Survivor, the members have different cultural backgrounds who did not previously know each other and there are several members who come from abroad which causes communication barriers to arise. However, with different cultural backgrounds and communication barriers, members of the Discod Survivor group can work together and create strategies in playing the Mir4 game. Therefore, this research aims to find out how members who join the Discord Survivor group can regulate and manage anxiety and uncertainty when interacting caused by different cultural backgrounds so that these members can interact well. This research uses a qualitative method with a case

study approach. The results of this research are that informants can manage their anxiety and uncertainty well by using Gudykunst's theories, namely self-concept, motivation to interact with strangers, reactions to strangers and social categories of strangers.

Keywords-Discord, anxiety and uncertainty, virtual communication, group communication, Mir4 game

Soebastian, C. O. (2010). Dampak Psikologis Negatif Kecanduan Permainan Online Pada Mahasiswa. Unika Soegijapranata Semarang.

Sufah, I. F., Kusumastuti, N., & Satrio, N. A. (2023). Discord Sebagai Sarana Bagi Para Gamers Untuk Berinteraksi di Dunia Maya. Prosiding Seminar Nasional, 509–521.

Sydney Indra. (2021). ANALISIS WACANA KRITIS DALAM ACARA KONSER VIRTUAL #DIRUMAHAJA

BERSAMA NAJWA SHIHAB [INSTITUT BISNIS dan INFORMATIKA KWIK KIAN GIE Jakarta].

http://eprints.kwikkiangie.ac.id/id/eprint/2036

Tirto, G. (n.d.). Pola Komunikasi Antar Pemain Komunitas

Universitas Atma Jaya Yogyakarta.

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Published

2024-08-01

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Section

Program Studi S1 Ilmu Komunikasi

How to Cite

Mulya, M. A., Nugrahani, R. U., & Rochimah, H. A. I. N. (2024). Managing Anxiety and Uncertainty in Virtual Communication: Discord Survivor Group Case Study . EProceedings of Management, 11(4). https://openlibrarypublications.telkomuniversity.ac.id/index.php/management/article/view/23835