Bandung Creative Movement (BCM)

BCM is an international event organized by the Faculty of Creative Industries, Telkom University, Bandung-Indonesia. The conference has been held annually since 2013 and consists of three main activities, namely the International Conference on Creative Industries, Professional and International Creative Industry Workshops, Art and Design Exhibitions.

Since its first event, the BCM Movement has been attended by at least 15 universities in Indonesia and abroad. The conference has presented speakers from industry, academia, and members of international professional associations from Asia and Europe. The 9th BCM accepts and selects papers to be published as proceedings. Selected papers will be published by CRC Press and are subject to submission to Scopus for indexing.

BCM 2022 Conference Theme:


When we reach the era of Society 5.0, where the goal is community-centered creativity that balances the economy in relation to problem solving in the integrated use of creative industry sustainability in cyberspace and in the next life, but how does it affect the creative industry. The 9th BCM will discuss this issue where a human-centered society will become the development of the creative industry in various main aspects in the development and sustainability of creative development.

Society 5.0 is characterized as a society where the various needs of society are distinguished and met by providing the required products and services in the required quantities to the people who need them, new value created through innovation is expected to eliminate regional, age, gender, and language gaps and can develop the sustainability of a creativity in the development of the creative industry. This topic is intended to find research findings in the Creative Industry as well as sustainability in technological developments in the future era.

BCM website:

Previous Events:

BCM 2016
Multidisciplinary Design : Harmonizing design in today’s society, technology and business.

BCM 2017
Role of Art and Design Technology in the Society.

BCM 2018
Challenge and Opportunities in Art, Design, Technology, Society, and Environtment.

BCM 2019
Design flux of Industrial Revolution 4.0: Digital Society Ecosystem

BCM 2020
The Dynamics of Industry Revolution 4.0

BCM 2021
Embracing Future: Creative Industries for Environment and Advanced Society 5.0 in Post-pandemic Era

BCM 2022 

Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities

The Creative industry is an industry that develops individual creativity, skills, and talents to create prosperity and opportunity through the creation and creativity of individual and group. The contemporary development of the creative industry has created a well-built and beyond imaginative future.

Meanwhile, the industrialized cultural heritage is now undergoing a transformation following an increasingly sophisticated era, and a diverse digital era with systematic shifts from an economic, social and environmental perspective.

This development shows how we as humans are able to provide better changes to make new breakthroughs in the creative industry field in order to advance the cultural heritage from humans to humans.

Drawing on the current challenges and potentials, we propose a theme for these international conference and seminar:

“Suistainable Development in Creative Industries: Embracing Digital Culture for Humanity.”

This theme would be elaborated into various subthemes or topic research which would include some key ideas, but not limited to:

Arts, Culture, and Society

  • Performing, Visual arts, and Media
  • Traditional & Cultural Heritage
  • Education in Arts and Design
  • Social and Psychology Design

Design & Architecture

  • Architecture & Landscaping
  • Interior & Product design
  • Visual Communication Design
  • Textile & Fashion Design
  • Contemporary Design Methods
  • UI/UX and Interactive Media

Technology and New Media

  • Big Data, Artificial Intelligence and IOT
  • Game & Animation
  • New Media
  • Metaverse
  • Advertising, Media & Digital content
  • Non-Fungible Token

Management & Business

  • Design Project Management
  • Digital Economy and Financial
  • Design and Creativepreneur
  • Intellectual Property
  • Branding